Remove 2011 Remove Common Core Remove Gamification Remove Personalized Learning
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The Business of 'Ed-Tech Trends'

Hack Education

Another notable area of growth: the size of the report itself, which has expanded from 66 slides in 2011 to 355 this year , with the number of slides almost doubling in the last year alone. There may be no better example of this in 2017 than “personalized learning.” Manufacturing Trends.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ 14 Reasons Why Pokémon Go Is The Future Of Learning.” ” “ The Educational Potential of Pokémon Go.”

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