Remove 2011 Remove BYOD Remove Elementary Remove Gamification
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Resources from Miami Device

Learning in Hand

However, what does that look like for early elementary grades (K-3)? Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Mobile Learning Experience 2011 , 2012 , and 2013 were fantastic opportunities for educators to learn, share, and connect. A massive online game?