Remove 2006 Remove Examples Remove Game-Based Learning Remove Mobility
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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

For example, a paperless classroom takes time and energy to begin, but a teacher who makes over 100 copies a day might find themselves saving a significant amount of time if you consider the time it takes to stand by the copier over a year. Create variety (different kinds of examples, models, exercises, and presentation modalities).

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A learning theory “in which networked learners not only construct and assimilate their own knowledge from their own learning opportunities, but deliberately contribute their own learning to a community resource base.”( ”( Holmes & Gardner 2006 ). (7). Connected Learning. Gamification.

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36 Edtech Tools I’m Using Right Now in My Classroom and Life

The CoolCatTeacher

Whether my class is uploading their Scratch video games, or linking to their website efolios, we post our group work on the class wiki. Wikispaces is also the backbone of my global collaborative projects since 2006, with MAD about Mattering as the most recent example. Crescerance and MAD-Learn (for Mobile App Development).

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