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Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

To put it in the words of an elementary student at the 2004 Serious Games Summit, “Why read about ancient Rome when I can build it?”. According to a survey of K-8 teachers, 55 percent have students play digital games in class at least weekly. Game-based learning should not be confused with gamification. Definitions.

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10 Ways to Publish Your Game Anywhere

The Game Agency

or 2004) and load into your Learning Management System (LMS). Your learning management is full of great elearning courses and content but how do you assess that your learners are retaining that content? Mercer’s 2018 Global Talent Trends survey found that “most employees want their company to offer more flexible work options.”

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