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Free from ALA: Library Technology Reports & more!

NeverEndingSearch

You’ll also find this past year’s titles (as well as an archive reaching back to 2001): David Lee King’s Managing Your Library’s Social Media Channels. Bohyun Kim’s Gamification. Jason Griffey’s 3-D Printers for Libraries. Andromeda Yelton’s Coding for Librarians.

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Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

As a teacher in San Diego, California, he was a 2001 and 2012 Golden Apple winner in the Grossmont Union High School District and the 2007-2008 Teacher of the Year at West Hills High School. Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design by Michael Matera.

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Trends to watch in 2015: education and technology

Bryan Alexander

Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. post-2001) web. I’m looking for quiet signs of etextbooks in 2016; the CIO crowd at this year’s EDUCAUSE seemed interested.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Livingstone 2001). (13). I really believe I could have hit a mosquito in the eye with a pine needle at thirty paces; I couldn’t miss because there was no such thing as a miss.” ” Game-Based Learning. Learning through games (from physical to digital). Genius Hour. Learning Simulation.