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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. (

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Learning in the Digital Age

eSchool News

As learning in the digital age progresses, online platforms, interactive simulations, and virtual classrooms have become essential tools, promoting and supporting self-directed and personalized learning experiences. In this model, the importance of learning in the digital age is emphasized.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.

eBook 98
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61 predictions about edtech, equity, and learning in 2022

eSchool News

As we wrapped up 2020, we thought for sure that 2021 might bring us a reprieve from pandemic learning. Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. With COVID-19 we learned lessons that will carry over into 2022.

EdTech 145
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

As we wrapped up 2020, we thought for sure that 2021 might bring us a reprieve from pandemic learning. Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. –Carol DeFuria, President & CEO, VHS Learning.

EdTech 114