Remove Gamification Remove MOOC Remove Secondary Remove Study
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Dellinger, dLRN , recently sat down with Joosten to ask her about the results of the study. We need to move.to

Trends 186
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? Social studies teachers will adore these!

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” It will offer researchers a giant trove of data to study. ” “ The Educational Potential of Pokémon Go.” million children ?

Data 40