Remove Gamification Remove Mobile Learning Remove MOOC Remove Tools
article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process.

MOOC 127
article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. It is therefore important that eLearning content is mobile supported.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

50 Alternatives To Lecturing

TeachThought - Learn better.

Explaining an idea verbally, especially if being done to clarify a context or history of circumstance–can be a powerful tool if used expertly. We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Learning Models. Self-directed learning.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Challenge-Based Learning is a learning model pushed by Apple that promotes the academic classroom as a think tank to solve authentic problems. It is similar to place-based education and project-based learning as a teaching tool. Learning expressly through online courses and related digital resources. Gamification.