Remove Gamification Remove Mobile Learning Remove Mobility Remove OER
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. However, it has taken the e-learning industry by storm. MOOC is not a new concept in the e-learning industry.

MOOC 127
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. Unstable Economies Impact E-Learning Market. market is the trend toward open and free educational resources, or OER. Suppliers don’t pay for bad news.”.

Report 70
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Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.

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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content. REQUEST DEMO READ MORE.

eBook 98
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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

Visually Inspire Your Students!