Remove Gamification Remove Mobile Learning Remove Mobility Remove MOOC
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. However, it has taken the e-learning industry by storm. Massive Open Online Courses (MOOC). Gamification in the Learning Process.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. It is therefore important that eLearning content is mobile supported.

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50 Alternatives To Lecturing

TeachThought - Learn better.

We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Learning through projects. Problem-based learning. Challenge-based learning. I nquiry-based learning. Mobile learning. Gamified learning (gamification).

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” Game-Based Learning. Learning through games (from physical to digital). Gamification. Compared to traditional learning models, sufficient time, attention, and help are afforded to each student.” Mobile Learning. Model-Based Learning. Genius Hour. ” (11). ” (12). ” (12).