Remove Gamification Remove Libraries Remove MOOC Remove Social Media
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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference, "Emerging Technology," will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). We invite all library professionals, employers, LIS students, and educators to register now to participate in this event.

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Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. From non-edutech trends.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). For example , Kristin Vogel : “Libraries ally, champion and offer expertise on this very value.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” Under surveillance when they use social media. ” “ The Educational Potential of Pokémon Go.”

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