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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Gamification: According to MDR Education , gamification is now a top K–12 tech trend. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. MORE FROM EDTECH: Here's what it takes to introduce robots into the classroom. by Doug Bonderud.

Robotics 405
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon.

Learning 213
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. It offers state-of-the-art technology while staying up to date with the latest edtech trends. .

Tools 52