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Orientation Inspiration 2017

NeverEndingSearch

This year, a couple of very clear trends emerged. Gamification. And there seem to be a few go-to digital tools to support engagement, discovery and setting a fun and participatory tone for what library (and the librarian) looks like. Engagement. We’ve come a long way from my old very offline Hollywood Squares approach.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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What?s New: New Tools for Schools

techlearning

The partnership, entering its fifth year, enables Follett customers to enjoy seamless integration with their Destiny solution, and lets students begin their library experience without delay, saving district staff from having to carry out time-consuming updates. published a new report which addresses latest trends in EdTech in the U.S.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.