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It's complicated

Learning with 'e's

During the discussion we touched on several key issues that influence this, including digital pedagogy, personal devices, games based learning , interaction and immediacy in online environments, augmented reality, and the use of e-portfolios. How do we reconcile these differences? Unported License.

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

Edsurge

Feedback: One teacher in Northern California told my team that when her class started using personalized learning software, her students were “just click, click, clicking away.” So much of today’s educational technology supports students in mastering new skills and standards, but few tools facilitate inquiry- or project-based learning.

EdTech 153
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10Q: Helen Keegan

Learning with 'e's

What other innovative technology supported projects have you been involved in? However, the jury is still out on ARGs – involvement and immersion bring the biggest rewards so there’s a risk of losing or excluding those who choose not to engage, and this was one of the biggest difficulties that we faced.

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Things to come.

Learning with 'e's

Those who have previously attended will know that Pelecon is a friendly, stimulating and lively Spring gathering in the beautiful South West of England for those who want to discover and explore more of the world of technology supported learning. This year's line-up of invited speakers will contribute significantly to that.

E-rate 49
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K-12 Tech Innovation News

eSchool News

Inclusive education: Technology supports inclusive education by providing assistive tools for students with diverse learning needs. These tools can include text-to-speech software, screen readers, and other assistive technologies that enhance accessibility.

Trends 117
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Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

Conference strands include Game-Based Learning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-Based Learning, and Professional Development.