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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Backing up the concepts behind adaptive learning, AI is not only able to guide students through courses, but it can also help inform learning predictions and on-the-fly personalization. The potential applications for this currently seem limitless, considering the presence of AI in several industries outside of education.

Trends 397
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Top e-learning trends to keep an eye on in 2020

Neo LMS

Learning and teaching through an online medium has become very popular over the last years and there are no signs of slowing down. With that in mind, it’s important to keep an eye on the myriad of digital education trends that are currently shaping up the industry. Top e-learning trends to keep an eye on in 2020. Wrapping up.

Trends 368
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How edtech supports the success of the Nordic Education

Neo LMS

Student involvement and game-based learning. It is typical that every fall, parents and their children’s kindergarten teacher meet to design and discuss an individualized learning map for their children. Read more: Why students love a game-based learning experience.

EdTech 258
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Game-based learning. The best way to acquire and retain knowledge is by learning through games.

EdTech 347
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 206
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. Unstable Economies Impact E-Learning Market. Suppliers don’t pay for bad news.”.

Report 68
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The Game Agency Creates Custom Game-Based Solutions To Help Complement Training Initiatives And Improve Learning Outcomes

The Game Agency

A: The Game Agency is made up of 50+ employees with varied skill sets and two things in common. (1) 1) Most of us come from the video game industry. (2) 2) We are united behind the common goal of making K-College and corporate training more fun and effective with game-based solutions.