Remove Game-Based Learning Remove Gamification Remove iPad Remove Mobile Learning
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

However, sales of mobile learning, simulation-based learning, game-based learning, and “brain-training” software are all on the rise. These increases are cited as major factors in the global decline of computer-based educational and professional training software.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A Dictionary For 21st Century Teachers: Learning Models & Technology. A description of a learning environment where there is one “screen” for each student (whether an iPad, laptop, etc.). Activity-Based Learning. ” Game-Based Learning. Gamification. Mobile Learning.