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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

Dan White, the co-founder and CEO of Filament Games, an educational video game developer based in Madison, WI, knows from personal experience that kids can get a lot more out of video games than entertainment, sharpened reflexes and enviable manual dexterity. Now I run a 40-person ‘empire’ at Filament.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Student autonomy in the classroom is also essential for their future careers. Equipping students with future-ready skills is one of the main aspects educational institutions should focus on nowadays. Working independently and being able to self-manage are must-have abilities for today’s employees. . Flipped classes.

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This Month at DE: May

Discovery Education

Engaging, ready-to-use activities. An editable Studio Board to showcase student creativity and evidence of learning. Minecraft: Education Edition uses game-based learning to prepare students for the future by building future-ready skills like creativity, problem solving, and systems thinking while nurturing a passion for play.

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K-12 Tech Innovation News

eSchool News

AI-powered tools are used to personalize learning experiences, providing adaptive content tailored to individual student needs. This approach aims to enhance engagement and address diverse learning styles. Students are using AI to develop their own future-ready skills and to learn how to navigate an information-rich world.

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