Remove Flipped Classroom Remove Gamification Remove MOOC Remove Study
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10 Experts’ Predictions for Education and Technology in 2016

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One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The study of teaching adults. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. .” The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.”

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? Social studies teachers will adore these! What’s the evidence?

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Education Technology and the Year of Wishful Thinking

Hack Education

Indeed, she’s quite methodical with her study – her inspection, introspection – of grief. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or the flipped classroom. Or MOOCs even. That famous Arthur C. Bonus: “ 5.3