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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Projection-based AR : In this case, AR software sends light to an object which creates an interactive dashboard in a real environment. Gamification. The Importance of eBooks in a Flipped Classroom | Flipped eBooks. Applications of Augmented Reality in Education: Enables discovery and learning. Objects modeling.

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Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Videos also support hybrid, blended, and flipped classrooms, allowing teachers to integrate them into the lessons in both offline and online classrooms. Gamification: Some innovative study tools also allow you to create and deliver gamified content. eBook Encryption Software – The Real Truth Why Publishers Use.

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Is Online Education Better than Traditional Education?

Kitaboo on EdTech

Whereas eBooks are created on an online software and is digitally published and distributed. As online content can be viewed on mobile-based platforms, they can do it while waiting for the bus, taking a break in between lectures etc. From cutting down trees to the production of paper, to printing, packaging, and shipping.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom. Gamification. Google Classroom. Mobile Learning. ” (3). ” Game-Based Learning. Genius Hour.