Remove Flipped Classroom Remove Gamification Remove iPad Remove Social Media
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses.

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The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

- Derek Barkalow Teenage Kicks (for Grown-Ups) - Fiona Mauchline Urban Legends Through Digital Storytelling - James Gubbins What is this ''new'' writing? Laura Gilchrist 9:00pm KEYNOTE: John T. .

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Education Technology and the Year of Wishful Thinking

Hack Education

Bush ), and the invocation of facts, evidence, and expertise in political arguments (particularly those arguments on social media) is now interpreted as bias rather objectivity. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Take iPads , for example.