Remove Exercises Remove Gamification Remove Mobility Remove Social Media
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. Over the course of the pilot, however, Moneythink Mobile’s developers have learned not to push gamification too far. “A

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

eBook 52
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E-learning in times of crisis: The CARE2 Framework

Neo LMS

Colleges and universities also shelter the poor and homeless and are mobilizing their facilities and resources to respond to the global pandemic. Now is the time to exercise care and compassion as both students and teachers strive to survive the pandemic. Read more: 3 Gamification principles for a gamified learning environment.

Learning 267