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How edtech supports the success of the Nordic Education

Neo LMS

The Finnish example. Of particular interest, I thought, was Finland’s focus on early childhood learning — what they call ECEC (Early Childhood Education and Care). Student involvement and game-based learning. The reason for this popularity is the principle that ECEC adheres to: learning through play.

EdTech 258
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
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6 tips to help start an elementary esports program in your school

eSchool News

Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education.