Remove Examples Remove Game-Based Learning Remove Industry Remove MOOC
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 189
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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

As with any changing industry, there are many problems standing in the way of effective technology implementation. Some problems are already being solved in creative ways by educators setting an example of the way forward, while others are more difficult and haven’t yet been solved. CHALLENGES.

Trends 28
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

There is some thought that a certain percentage of instruction must be digital to qualify as “blended learning,” but there is no clear industry standard. Challenge-Based Learning. ” Game-Based Learning. Learning through games (from physical to digital). Mobile Learning.