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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. EdSurge: First things first.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Play Good Games, Get Great Results Game based learning in the classroom should not be worksheets with points. Here are eight ways to level up game based learning. Because, face it, many educational “games” fall short. That is what game designers mean by ‘chocolate on broccoli.’

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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.

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What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

The health care industry is made up of highly skilled, highly schooled, high-cost, in-demand professionals who are responsible for making life-and-death decisions. Consequently, their training is best in class and can serve as a model for all other industries. Games Tell A Story. Game-Based Learning Is Driving Success.

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How edtech supports the success of the Nordic Education

Neo LMS

The Finnish example. Of particular interest, I thought, was Finland’s focus on early childhood learning — what they call ECEC (Early Childhood Education and Care). Student involvement and game-based learning. The reason for this popularity is the principle that ECEC adheres to: learning through play.

EdTech 258
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Game-based learning. The best way to acquire and retain knowledge is by learning through games.

EdTech 347