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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. by Doug Bonderud.

Robotics 397
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. To overcome this, we present the essential factors teachers and administrators should consider.

Learning 213
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

Technology has penetrated every aspect of life, and education is no exception. There are thousands of online tools to streamline education delivery. KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification.

Tools 52