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Where does blended learning fit in post-pandemic classrooms?

eSchool News

The white paper, released under the brand ClassVR, Avantis’ award-winning all-in-one VR/AR headsets for schools, is available for download at [link]. As stated in the white paper, “issues such as underfunding, understaffing, the digital divide and the impacts of the pandemic have set the stage for an ambitious revival.”

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What does blended learning mean in post-pandemic classrooms?

eSchool News

The white paper, released under the brand ClassVR, Avantis’ award-winning all-in-one VR/AR headsets for schools, is available for download at [link]. As stated in the white paper, “issues such as underfunding, understaffing, the digital divide and the impacts of the pandemic have set the stage for an ambitious revival.”

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Perhaps Every Learner Everywhere, with their focus on adaptive learning for student success, will be able to fill that need.

Trends 189
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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

With all the charges of fraud and deceptive marketing levied against post-secondary institutions this decade — from ITT to coding bootcamps, from Trump University to the Draper University of Heroes — we might ask if, indeed, this is the way it works now. Don’t just download the latest app — help design it. Course Signals.

Pearson 145