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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Perhaps Every Learner Everywhere, with their focus on adaptive learning for student success, will be able to fill that need.

Trends 191
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Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence. As a nod to the possible futures we might see, I discussed the development of semantic web technologies (Web 3.0

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Unlocking the Gate to Better Learning

EdNews Daily

But gamification does not mean the learning is less rigorous; it is just different. Confusion about quality and actual rigor are added by the OER preferential language of both the federal government and the states. This is where the past is still holding us back.

Learning 100
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. Open Educational Resources (OER) Products – OER course products are developed based on open resources and utilize instructional design and professional services.

eBook 98
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

The free assessments include Google Docs assessments to copy and digital rubrics to download. Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information?