Remove Digital Learning Remove EdTech Remove Gamification Remove OER
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. By guest blogger Leo Doran. One headwind specific to the U.S.

Report 70
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Unlocking the Gate to Better Learning

EdNews Daily

Fear of the lack of rigor is natural when the new learning modality in many pieces of courseware looks and acts like a game. But gamification does not mean the learning is less rigorous; it is just different. All new digital learning objects are expected to be validated the same way because of the past way of doing things.

Learning 100
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Digital Courseware or ePUB – Which is the Future of Higher Education?

Kitaboo on EdTech

Higher education is going through a massive transformation thanks to the adoption of new technologies like mobile learning , gamification and digital courseware. The transformation towards digital has been accelerated impacting all aspects of education including learning materials and content.

eBook 98
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Highlights From a Year of Tracking Future Trends in Education

Edsurge

Related to this development was the rise of what I think of as Social Justice Edtech. I was also surprised to see so little development in gaming and gamification within education this past year. Lastly, I forecast continued incremental growth of open educational resources (OER) and open access in scholarly publication.

Trends 113