Remove Digital Citizenship Remove Gamification Remove Seminar Remove Technology
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Make your LMS a social learning platform

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Seminars held online, are called webinars. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. Jacqui Murray has been teaching K-18 technology for 30 years.

LMS 159
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14 Education Advancements in a Year

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The past decade saw significant improvements in the application of technology to learning and 2017 became a tipping point where embedding technology into education finally moved from fringe to mainstream, remaking classrooms in the image of the future. Greater acceptance of technology as a tool. Gamification of classes.

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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

We must always keep working to be there, to be present, to be at the edge of what’s happening, and to be very visible while focusing on people, not technology, not the collection. Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Those are merely tools.