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4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

Technology might come in handy in this case. Contrary to conventional wisdom, technology is a friend, not a foe of books and reading. Authors threw in some gamification, as readers receive badges and rewards as they carry on with their reading. Less than 53% of American adults read at least one book for pleasure in 2019.

EdTech 261
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Make your LMS a social learning platform

Ask a Tech Teacher

Seminars held online, are called webinars. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. Jacqui Murray has been teaching K-18 technology for 30 years.

LMS 165
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Smartphones in the classroom: friend or foe?

Neo LMS

The first time I tried gamification with my students was during a seminar on green marketing and consumerism. However, I wanted to make the morale of the seminar more memorable, so I invited them to play a game. The one-and-a half-hour seminar almost flew away. And now, story time! It was really simple.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Just when you are starting to get excited about all the sessions and seminars and… there are hundreds of them and only a time machine could help at this point.

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Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

One of the central ed technologies, as well as one of the most controversial, and yet also accepted as a nearly universal commonplace. Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. Ah, the learning management system ( LMS ) ( VLE to some people).

Moodle 72
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14 Education Advancements in a Year

Ask a Tech Teacher

The past decade saw significant improvements in the application of technology to learning and 2017 became a tipping point where embedding technology into education finally moved from fringe to mainstream, remaking classrooms in the image of the future. Greater acceptance of technology as a tool. Gamification of classes.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

Technology has penetrated every aspect of life, and education is no exception. As more and more teachers, students, and stakeholders experiment with technology, software developers are working day and night to bring them quality solutions. It offers state-of-the-art technology while staying up to date with the latest edtech trends. .

Tools 52