Remove Differentiated Instruction Remove Guidelines Remove Secondary Remove Sony
article thumbnail

Five Ethical Considerations For Using Virtual Reality with Children and Adolescents


All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market. Madary and Metzinger lay out ethical guidelines for VR research, but also make recommendations for everyday public use. The Impact of Environment on Agency and Behavior.