Remove Differentiated Instruction Remove Gamification Remove Outcomes Remove PresenceLearning
article thumbnail

61 predictions about edtech, equity, and learning in 2022

eSchool News

I believe the use of esports to teach both K–12 academic and social-emotional skills and the design of esports environments to support skill development outcomes will continue to grow at an exponential rate over the next several years. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.

EdTech 145
article thumbnail

65 ways equity, edtech, and innovation shone in 2022

eSchool News

I believe the use of esports to teach both K–12 academic and social-emotional skills and the design of esports environments to support skill development outcomes will continue to grow at an exponential rate over the next several years. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.

EdTech 112