Remove Demo Remove Gamification Remove Learning Analytics Remove Tablets
article thumbnail

10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

eBook 52
article thumbnail

Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Tip Tap Tap Learning Analytics. Gamification for Learning. Through our cloud-based Learning Content Management System (LCMS), educators can source and control the delivery of quality and validated educational content from their own tablet, laptop or desktop. Leveraging Learning Analytics.