Remove Course Remove Flipped Classroom Remove Gamification Remove Software
article thumbnail

Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

For example, if you taught a particular learning objective using gamification , it may be beneficial to also show a video that breaks down the objective step-by-step to give students an additional option to learn from. The best time to implement videos in the classroom are: Before a learning objective is introduced. Classroom Design.

Video 409
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Classrooms will finally become cloud-centric. Flipped classrooms will be the norm.

Trends 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Projection-based AR : In this case, AR software sends light to an object which creates an interactive dashboard in a real environment. Gamification. Whereas integrating augmented reality in education enables the course creator to take advantage of the technology at hand to create and deploy 3D visuals that interactive to user’s touch.

article thumbnail

Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Videos also support hybrid, blended, and flipped classrooms, allowing teachers to integrate them into the lessons in both offline and online classrooms. Course content in the audio format comes in the aid of all such learners. Gamification: Some innovative study tools also allow you to create and deliver gamified content.

Study 52
article thumbnail

Is Online Education Better than Traditional Education?

Kitaboo on EdTech

This helps them undertake courses as per their learning capacity and convenience. This is because of the difference in the creation of online course materials and printed textbooks. Whereas eBooks are created on an online software and is digitally published and distributed. This makes for a more effective learning technique.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

According to Harvard University, “in Activity-Based Learning courses, students do public service, fieldwork, community-based research and internships in conjunction with in-class work. Learning expressly through online courses and related digital resources. Flipped Classroom. Gamification. Google Classroom.

article thumbnail

Education Technology and the Year of Wishful Thinking

Hack Education

That’s not what Didion meant to do, of course. Students, of course, have rarely been recognized as experts – unless they fit the model of “ roaming autodidacts ” that society so readily lauds.). Of course it did. That famous Arthur C. Clarke saying and whatnot. What do we believe about education?