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What is Digital Accessibility? (And Why It’s Crucial at Schools)

ViewSonic Education

Digital accessibility is about ensuring that all users can perceive, use, and operate web content, software, mobile apps, and other forms of digital media. At the same time, a focus on digital accessibility can empower these students to enjoy the same learning experiences as their peers. . Collaborative Learning .

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

While this remains a somewhat contentious area in terms of research, it’s clear that in-class games, eLearning, mobile learning, and other new ways of teaching are gainin g traction all o ver the world, and this momentum shows little sign of slo wing down. . The post Metaverse Education: What’s Next for Virtual Learning?

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What Makes a Book an eBook? A Comprehensive Guide

Kitaboo on EdTech

eBooks have multiple features, such as enhanced accessibility for differently challenged readers, interactive multimedia integration, collaborative learning, personalization options, and more. An eBook is a digital version of any book that can be read on electronic devices like smartphones, laptops, tablets, e-readers, etc.

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eBooks in Class: Interactive Learning Redefined

Kitaboo on EdTech

Availability of interactive eBooks on smartphones using digital textbook platforms and eReader apps like KITABOO. Establishing a collaborative community between various departments for mobility. You can carry a whole library of interactive eBooks with you while you are on the go.

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Are Digital Textbooks More Effective for K-12 Curriculum

Kitaboo on EdTech

Earlier, publishers used to distribute extra learning resources which students can buy and refer in order to make notes. But now, instead of providing those extra learning materials in the print format, publishers are embedding them into the eBook itself. Always Accessible: Students access smartphones for around five hours a day.

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15 hot edtech trends for 2017

eSchool News

In conjunction with the studies of how to make classroom environments inviting and usable for students, makerspaces of all types have been put in classrooms, libraries and common areas in schools. In addition, there are apps that allow students to create their own 360° images and videos with the smartphone and many online places to host them.

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