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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. They can require students to take photos of objects to demonstrate their understanding of the material, or allow them to access content with an inexpensive VR viewer like Google Cardboard. What if you could make your own? Well, you can!

Tablets 146
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Are Digital Textbooks More Effective for K-12 Curriculum

Kitaboo on EdTech

making learning an enriching experience. Today, any assignment is incomplete without a little help from search engines like Google. Students need more information. Always Accessible: Students access smartphones for around five hours a day. are usually part of the learning modules.

eBook 98
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15 hot edtech trends for 2017

eSchool News

Not the tethered headsets and computer-based environments, but the simple Google Cardboard-compatible headsets with a smartphone as the “computer.” ” Bringing the global experience into the classroom with immersive images and videos can enhance lessons and is informative and engaging for students. .”

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