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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. Gamification: According to MDR Education , gamification is now a top K–12 tech trend. MORE FROM EDTECH: Here's what it takes to introduce robots into the classroom.

Robotics 397
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. Because not everyone on the school staff is a tech wizard, getting a platform up and running can be tricky.

Learning 213
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

The best digital tools for the classroom are the ones that provide an easy interface, facilitate collaborations, simplify communication between students and teachers, offer quick analytics for administrators, and are cost-efficient. Best Digital Learning Tools for Future-Ready Classrooms. Moreover, the platform is free for teachers.

Tools 52
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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

Our classrooms are more diverse. Plus: No longer do students submit a project that only the teacher sees (and then a few are posted on classroom bulletin boards). These are available 24/7 for students, not just during classroom hours. Students are digital natives, already in the habit of learning via technology.