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Why students love a game-based learning experience

Neo LMS

However, the growing trend of gamification – defined as adding game elements to a non-game environment – has begun to inspire teachers to apply game elements to advanced grades, older age-groups and more challenging curricula. A digital game-based learning experience. Why students love game-based learning.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

This includes girls, who were already underrepresented in STEM fields before the pandemic added new caretaking responsibilities for many of them that sidelined their education. Instead of saying, ’These are your learning objectives,’ we just have #goals. Also there’s a game-based learning element to it.

STEM 180
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How ‘Dungeons & Dragons’ Primes Students for Interdisciplinary Learning, Including STEM

MindShift

In one striking example, educational researcher and teacher Alexandra Carter used a student-modified version of Dungeons & Dragons as the centerpiece of a yearlong program with a Grade 3 class that combined math, reading, writing, and social studies. Sorcery for STEM. The Benevolent Subversions of the Chaotic Good.

STEM 53