Remove Blended Learning Remove Gamification Remove Information Remove Secondary
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Robert has held various leadership and instructional roles in the field of education, with a focus on online and blended learning. Prior to that, they completed their Bachelor of Science degree in Secondary Education – Science at Bloomsburg University of Pennsylvania from 1990 to 1993.

Training 330
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 191
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Learning in the Digital Age

eSchool News

As learning in the digital age progresses, online platforms, interactive simulations, and virtual classrooms have become essential tools, promoting and supporting self-directed and personalized learning experiences. Adaptive learning technologies cater to individual needs, optimizing educational paths for diverse learners.

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30+ YouTube Channels for Teachers

Shake Up Learning

Here you will find lots of great information on Google products, tutorials, and case studies from other Google schools; AND they do a semi-weekly Edu in 90 Show which is AWESOME, and includes updates to Google Apps, tips, and tricks. Videos on gamification and related topics from Michael Matera, author of Explore Like a Pirate.

Video 78
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. Overall, young people’s ability to reason about the information on the Internet can be summed up in one word: bleak. For more information.

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#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. Over the course of the pilot, however, Moneythink Mobile’s developers have learned not to push gamification too far. “A

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. But participants were very, very engaged from the start.