Remove Assistive Technology Remove Game-Based Learning Remove Mobility Remove Tablets
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How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Marty Schultz has added a twist to hangman, the classic word-guessing game. His tablet-run version of the game has the same goal: pick letters to figure out a mystery word. The tablet reads out each letter, building your association between the raised dots and the alphabet. million across 38 deals in 2012 to $276.5

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Top 10 K–12 Educational Technology Trends

techlearning

2 Mobile Devices —Mobile devices in education can be controversial. Proper implementation and monitoring are essential to ensure a beneficial learning experience. Some benefits of mobile devices include the ability to view textbooks, research, participate in Internet-based class assignments, and create media-rich projects.

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