Remove Assessment Remove Collaborative Learning Remove Game-Based Learning Remove Gamification
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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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How an LMS can help teachers keep older students engaged

Neo LMS

Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. Game-based learning. Teachers can also use such resources to increase engagement rates with gamification.

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience.

Trends 100
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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative. Student creations—no coding required Students can also create their own augmented reality experiences in a single class period to demonstrate learning.

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