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And the top e-learning trends for 2016 are.

Neo LMS

It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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Education Technology and the Year of Wishful Thinking

Hack Education

That’s not what Didion meant to do, of course. Students, of course, have rarely been recognized as experts – unless they fit the model of “ roaming autodidacts ” that society so readily lauds.). Of course it did. Fads fade, of course. Or the flipped classroom. That famous Arthur C.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.