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Game-Based Digital Literacy with Digital Compass – From Jennifer Carey

EdTechTeacher

Through playing this digital, “choose your own adventure” game, students explore topics like: cyberbullying & “digital drama,” self-image & identity, internet safety & privacy, creative credit & copyright, as well as relationships & communication. Technology in the Elementary Classroom.

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BEST OF SHOW AT TCEA 2018

techlearning

The TravelMate Spin B1 (TMB118) convertible notebook features a 360-degree hinge that allows the device to be used in four versatile modes that facilitates all aspects of classroom learning, including Stand and Tent modes for group projects and sharing. With a built-in ARM quad-core processor and an Android 5.0 port, one USB 2.0