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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. And many kids are eager to dive in and start creating.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

Trends 193
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What If Your Co-Teacher is a Computer?

Adam Watson Edtech Elixirs

Of course, the potential of two professional adults in the room to lead instruction often is unrealized, for reasons practical (lack of time to collaborate and plan together) and pedagogical (lack of training and practice on co-teaching structures). An example of this kind of platform is Khan Academy.

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K-12 Tech Innovation News

eSchool News

Adaptive learning platforms are gaining prominence as personalized becomes more critical for student success. These platforms use artificial intelligence to tailor lessons based on individual student progress and needs, making for a more effective and customized learning experience.

Trends 108