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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun!

Trends 397
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Learning and teaching through an online medium has become very popular over the last years and there are no signs of slowing down. Game-based learning.

Trends 368
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5 of the biggest education trends in 2024

eSchool News

The education industry has witnessed a rapid evolution in recent years , marked by new ideas and emerging technologies. Nontraditional learning models: Microschools, microlearning, game-based learning, and more! As game-based learning has grown, so has student interest in extracurricular esports opportunities.

Trends 119
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

Trends 191
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K-12 Tech Innovation News

eSchool News

Adaptive learning platforms are gaining prominence as personalized becomes more critical for student success. These platforms use artificial intelligence to tailor lessons based on individual student progress and needs, making for a more effective and customized learning experience.

Trends 104
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SimCityEDU sets middle school students to work on a “Pollution Challenge”

Educator Innovator

SimCityEDU , an Educator Innovator partner, is proudly releasing its first game-based learning and assessment product built on the popular SimCity video game platform. policymakers and industry innovators, presented by The Atlantic , the Aspen Institute , and the Newseum.