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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

For the past ten years, I have written a lengthy year-end series, documenting some of the dominant narratives and trends in education technology. To Save Students Money, Colleges May Force a Switch to E-Textbooks,” The Chronicle of Higher Education reported in 2010. The key word in that headline isn’t “digital”; it’s “force.”

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Hack Education Weekly News

Hack Education

” “Schools, Libraries Miss Out on Millions in E-Rate Funds,” according to EdTech Magazine – some $245 million for the 2014 fiscal year. GameEffective has raised $7 million from CE Ventures, Verint, 2B Angels, Shaked Ventures, and Lipman “to gamify employees’ sales and e-learning tasks.”