Remove Accessibility Remove Collaborative Learning Remove Gamification Remove Tablets
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Learning Solutions For the Future. Learn more >.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

What’s more, the metaverse itself can be accessed using a variety of devices. With that being said, metaverse learning is a relatively new concept and one that many educators are still getting to grips with. This is the basis of immersive learning as a concept. For instance, imagine a class trip to study mountain ranges.

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K-12 Tech Innovation News

eSchool News

These devices and tools empower teachers to create engaging lessons, fostering a more interactive and collaborative learning experience. The proliferation of educational apps and online resources has expanded learning beyond the confines of textbooks.

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Technology Tools for Teaching and Learning

eSchool News

One key aspect is the incorporation of interactive multimedia, such as educational videos, simulations, and virtual reality experiences, to make lessons more captivating and accessible. Educators use these multimedia tools cater to diverse learning styles, ensuring that students grasp concepts more effectively. Platforms like Kahoot!

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Learning in the Digital Age

eSchool News

Key points: Digital tools are powering a new era of K-12 learning Still, challenges remain–among them, equity and access Stay up to date on the latest trends about learning in the digital age In today’s digital age, learning has gone through a profound transformation, reshaping traditional educational models.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Using the camera in our phones or tablets, augmented reality (AR) overlays objects—characters, scenery, animations—onto the physical world, and allows users to interact with those objects. Scanning a QR code with a phone or tablet launches an experience right away.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Formal learning systems have in some cases been slower to adopt this model, rightfully concerned with accuracy of material and consistency; yet with ever increasing numbers of individuals accessing information in learning environments, the necessity of these formal systems to adopt technological change is very clear.

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