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Five Ethical Considerations For Using Virtual Reality with Children and Adolescents

MindShift

All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market. This means homes and school now have easy access to a technology that, less than a decade ago, seemed limited to the sci-fi realms of Star Trek and the X-Men. Privacy and Data Gathering.