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Looking backward and forward

Kathy Schrock

Discovery VR , Google Expeditions ( iOS | Android ), and ThingLink VR are some of the large-scale projects in this area specifically targeted for education. The lesson I learned with Pokemon Go is not that gaming and gamification are essential to learning. But these are just my opinions.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.