Remove 2020 Remove Elementary Remove Game-Based Learning Remove Student Engagement
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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-based learning. 5 New EdTech tools to watch.

EdTech 347
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Esports Emerge as Learning and Social Catalyst in Schools

edWeb.net

Dennis Large, the director of educational technology for the Riverside County Office of Education, one among the first county offices in California to facilitate an esports league, knows first-hand the power of gaming in schools. The county jumped on the esports train to heighten student engagement.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022.

EdTech 105